The flipper gap is quite small, making slap saves rather effective. Hold passes work on some tables.īang backs also work quite reliably on most tables. There's a tilt system with warnings on a timer (I think), but it takes more than one nudge to trigger a warning.ĭead bounces somewhat work, but are not terribly reliable. This is basically enough for a nudge pass. Nudging, as mentioned, exists, but you can only nudge upward. There are 3 camera views - top down, angled, and dynamic. Controls are left/right arrow for flippers, down arrow for launcher, space for nudge (just upward), C for camera change. The game doesn't even tell you what the controls are! But I just use JoyToKey, that's not a deal breaker in this case. There is no controller support or key rebinding. The graphics/art of the game look much better when you're using the dynamic camera. No fancy lighting here, but there are some reflections. Textures are somewhat low low res and models are low poly, though. The art is quite good, including some decent animations in places. The 3D graphics are reasonable, but mostly nothing special. You'll absolutely need to apply anti-lag tweaks, and you'll probably also want to force AA/AF externally. The physics are very basic (think Space Cadet, but a bit better), and the designs vary in complexity from very simple to moderately complex. Yes, this is a mobile port, and it shows. There are 15 tables with a variety of themes for $20. I'm actually finding it fairly enjoyable.
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